MCP server: One MCP server.

Cinevva Game Creator

@cinevvaRun by its publisher: served from their own domain, namespace checked by the registry.MCP server · External

Drive a live Cinevva game session: edit game files, import CC0 assets, preview changes.

Freeno charge per call

One address for any MCP client. You sign in at api.cinevva.com once, after adding it.

What it does

  1. Reads
  2. Writes
  3. High impact

At most: moves money, runs code or commands, deletes data, or sends messages for you.

What it costs

Free

Odel charges nothing per call. The publisher may charge for its own service.

What it asks for at sign-in

Access toReadChange
Game creatorNot stated: game-creator

From the sign-in at api.cinevva.com, as the endpoint publishes it. You approve it there.

Tools

None listed · checked 8 Oct 2026

Odel could not list its tools without signing in.

Try it in the Inspector
README2 min read

Cinevva Game Creator MCP Server

Build and edit real 3D browser games from Claude, Cursor, Claude Code, or any MCP client. This is the public home of Cinevva's hosted MCP server: connect once and the AI you already use can read your game's code, edit it, import assets from a CC0 library, rig 3D models, playtest with screenshots and simulated input, and show the game as a playable widget right in the chat.

Server URL

https://api.cinevva.com/create/mcp

Remote server, Streamable HTTP transport, OAuth 2.0 with dynamic client registration. You log in with your Cinevva account when your client connects. A free account works.

Add to Cursor

Setup

Claude (claude.ai and desktop): Settings → Connectors → Add custom connector. Name it Cinevva, paste the server URL, click Connect, and log in with your Cinevva account.

Claude Code:

bash
claude mcp add --transport http cinevva https://api.cinevva.com/create/mcp

Cursor: use the Add to Cursor button above, or add to ~/.cursor/mcp.json:

json
{
  "mcpServers": {
    "cinevva": { "url": "https://api.cinevva.com/create/mcp" }
  }
}

Cline: see llms-install.md, or add to your MCP settings:

json
{
  "mcpServers": {
    "cinevva": { "type": "streamableHttp", "url": "https://api.cinevva.com/create/mcp" }
  }
}

Gemini CLI: add to ~/.gemini/settings.json:

json
{
  "mcpServers": {
    "cinevva": { "httpUrl": "https://api.cinevva.com/create/mcp" }
  }
}

Full guide with screenshots and troubleshooting: cinevva.com/guides/mcp-server

How it works

File tools act on the authoritative server copy of your game, so your AI can read and edit code with or without a browser tab open. If you have the game open at cinevva.com/create, your tab picks up changes automatically. Runtime tools (console logs, screenshots, input simulation, asset import, rigging) drive a live browser session: open your game and click External agent in the creator toolbar to share it.

Tools

GroupTools
Readlist_game_files, read_files, search_game_file, read_console_logs, take_screenshot
Editedit_files, write_files, delete_files, rename_files
Previewgame_ready, show_game (renders the game as a playable in-chat widget on supported hosts)
Assetssearch_assets, list_asset_packs, import_asset, search_fonts
3D riggingrig_model, apply_animation, list_animations, get_task_status
Testingexecute_js, simulate_input, list_live_sessions
Docslist_library_docs, search_library_docs, read_library_docs

Games are plain web games (Three.js or 2D canvas) served from <gameId>.cinevva.games. Editing and asset import are free, 3D rigging spends credits from your Cinevva balance.

Registry

Published on the official MCP registry as com.cinevva/game-creator.

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