Build, edit and render JangaFX IlluGen node graphs (textures, VFX) from your AI agent.
Runs on your machine from its package; the steps are below.

At most: moves money, runs code or commands, deletes data, or sends messages for you.
Odel charges nothing per call. The publisher may charge for its own service.
Runs locally over stdio
This server isn't hosted — your MCP client launches it from a package registry. Use one of the commands below, or drop the config into your client (e.g. Claude Desktop).
Distributed as an MCP bundle (`https://github.com/dokaNc/illugen-mcp/releases/download/v0.1.1/illugen-mcp-0.1.1.mcpb`) — download it and import the bundle in your MCP client.
Describe a texture, a VFX flipbook or a procedural mask in plain words: your agent creates the
.illugen project, wires the nodes, checks it and renders it with your own IlluGen. No clicks, no window.
Quick start · What it can do · Tools · How it works · FAQ
Real tool calls and timings, real IlluGen renders. Reproduce them with examples/demo_scenes.py.
uv is recommended (no manual install needed).Claude Desktop: one click
Download illugen-mcp-<version>.mcpb from the latest release
and open it (or drag it into Claude Desktop › Settings › Extensions). Needs uv
on your PATH. If IlluGen is installed elsewhere, set its path in the extension settings.
Claude Code
claude mcp add illugen -s user -- uvx --from git+https://github.com/dokaNc/illugen-mcp illugen-mcp
Claude Desktop, Cursor, Windsurf, VS Code, Gemini CLI… (any MCP client): add this to the client's
MCP configuration (claude_desktop_config.json, .cursor/mcp.json, …):
{
"mcpServers": {
"illugen": {
"command": "uvx",
"args": ["--from", "git+https://github.com/dokaNc/illugen-mcp", "illugen-mcp"]
}
}
}
pip install git+https://github.com/dokaNc/illugen-mcp
claude mcp add illugen -s user -- illugen-mcp
or "command": "illugen-mcp" in the JSON configuration.
Set ILLUGEN_EXE to the full path of IlluGen.exe:
claude mcp add illugen -s user -e ILLUGEN_EXE="D:\Apps\IlluGen\IlluGen.exe" -- uvx --from git+https://github.com/dokaNc/illugen-mcp illugen-mcp
"env": { "ILLUGEN_EXE": "D:\\Apps\\IlluGen\\IlluGen.exe" }
Restart your agent, then try:
Check that IlluGen is reachable with illugen_status, then build me a tileable stone mask
and render it to C:\Users\me\Desktop\stone.
Scale…), framed groups and notes.project_validate(engine=true) loads the project in IlluGen, runs a trial export
and reports dropped nodes or links, log errors and a screenshot of any warning dialog.project_render runs File › Export on every export node (PNG, JPG, TGA, EXR, HDR, RAW, R16,
R8, OBJ, FBX, flipbook sequences…), returns the produced files and an inline preview.| Tool | What it does | Starts IlluGen? |
|---|---|---|
illugen_status | Installation, running instances, catalog version | no |
list_node_types, describe_node_type | Browse node types; parameters, defaults, enums, typed pins, curves | no |
list_presets | IlluGen's shipped example projects | no |
project_new | Empty project, or an editable copy of a preset | no |
project_summary, node_get | Read the graph (nodes, links, settings, curves, gradients…) | no |
node_add, node_set, node_remove | Edit nodes (values validated against IlluGen's definitions) | no |
link_add, link_remove | Connections, parameter pins, optional inputs, modulation ranges | no |
curve_set, gradient_set, spline_set | Curves, gradients, control points | no |
subgraph_expose_param | Expose an inner parameter on a subgraph node | no |
annotation_add, annotation_remove | Framed groups and notes | no |
project_set_settings | FPS, loop region, default texture size | no |
node_set_data | Raw access to any other node field | no |
project_thumbnail | Thumbnail embedded in the file | no |
project_validate | Offline checks; with engine=true, a real load + trial export | with engine=true (~5 s) |
project_render | Export everything, optionally to output_dir; files + preview | yes (~7 s) |
project_screenshot | Screenshot of the project open in IlluGen (viewport + graph) | yes |
project_normalize | Load + save in IlluGen (fills defaults, refreshes the thumbnail), keeps a .bak | yes |
Typical flow: project_new → node_add … → link_add … → project_validate(engine=true) → project_render.
Lava (Voronoi noise → levels → color ramp → glow), caustics (polygon fractal → caustics → ramp) and an energy
web (Voronoi edges → ramp → glow): 4 to 5 nodes each, built and rendered by the agent in about 15 seconds.
The exact graphs are in examples/demo_scenes.py.
Open the "brick_wall" preset, make it 2048x2048, make the bricks darker and render it.
Create a 64-frame looping smoke flipbook (8x8 atlas), export as TGA to D:\fx\smoke.
Build a subgraph "edge wear" (noise + levels + blur) with its seed exposed, use it twice with
different seeds and blend the results.
Explain what every node in C:\projects\lava.illugen does and suggest how to make it less noisy.
.illugen projects are read and written losslessly (a file
saved without changes is byte-identical), so offline edits are instant and safe. Node definitions come
from bundled tables matching IlluGen 1.2.1.Files written by the server: projects and renders where you ask, plus a scratch folder in
%LOCALAPPDATA%\illugen-mcp (override with ILLUGEN_MCP_HOME).
The bundled node tables target IlluGen 1.2.1. After an IlluGen update, rebuild the catalog from your installation (takes a few minutes, IlluGen runs invisibly):
uvx --from git+https://github.com/dokaNc/illugen-mcp python -m illugen_mcp.build_catalog
The new catalog is stored in %LOCALAPPDATA%\illugen-mcp\data and takes precedence over the bundled one.
Does it work on macOS or Linux?
Not yet: rendering drives the Windows build of IlluGen. Offline editing (project_*, node_*, link_*)
is pure Python and should work elsewhere, but only Windows is tested.
Will it mess with the IlluGen I have open? No. Each render runs in its own private instance with its own configuration and recovery file.
IlluGen did not finish starting
Start IlluGen once by hand (activate the license, close the welcome screen), check the path with
illugen_status, and look at the latest log in %LOCALAPPDATA%\JangaFX\illugen\logs. If it persists,
open an issue with that log.
A render says "Nodes failed to export".
Usually a graph problem (pin type mismatch, disconnected input). The screenshot returned with the error
shows the node in warning; describe_node_type lists the expected pin types.
I changed IlluGen's keyboard shortcuts.
Supported: the server reads them from IlluGen's config.ini.
git clone https://github.com/dokaNc/illugen-mcp
cd illugen-mcp
pip install -e ".[dev]"
pytest # tests needing IlluGen are skipped automatically if it isn't installed
ruff check .
Contributions are welcome: see CONTRIBUTING.md.
IlluGen MCP is an independent community project. It is not affiliated with, endorsed by or supported by JangaFX. IlluGen and JangaFX are trademarks of their respective owner. You need your own licensed copy of IlluGen; this project neither includes nor modifies it.