Configure cross-platform and web3 games on iDos Games: live config, tokens, NFTs, AI assets, builds.
One address for any MCP client. No sign-in needed on this server.
At most: moves money, runs code or commands, deletes data, or sends messages for you.
Odel charges nothing per call. The publisher may charge for its own service.
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Official Model Context Protocol servers for iDos Games, a backend and publishing platform for cross-platform games (web, Android, iOS, PC) with web3 support. Connect them to Claude, ChatGPT, Cursor, VS Code, Codex or any other MCP client, and your AI assistant can build, configure and ship your games.
There are two servers, and they do different jobs:
iDos Games (com.idosgames/platform) | iDos Games SDK (com.idosgames/sdk) | |
|---|---|---|
| What it works on | Your live games: their data | Game code in your project |
| Where it runs | Hosted: https://site.idosgames.com/api/v2/mcp | Locally: npx -y @idosgames/mcp |
| Transport | Streamable HTTP | stdio |
| Sign-in | OAuth 2.1, you pick the games and permissions | None (public, read-only) |
| Works in browser-only clients (claude.ai, ChatGPT) | Yes | No, it needs a client that can start a local process |
Rule of thumb: game code goes through the SDK server. A game's live config, generated assets, task board and builds go through the iDos Games server.
What your assistant can do with it:
list_my_titles).get_<section> / save_<section>).
Each section is saved on its own, so the rest of the configuration stays untouched.get_blockchain / save_blockchain, crypto currencies in save_currency, NFT items in
save_item). Token launch and holder staking live on idosgames.com itself.list_ai_tiers and estimate_media_cost before
running it.Every tool has a title and readOnlyHint / destructiveHint / openWorldHint annotations.
Add the server as a plain HTTP MCP server with no headers and no API key. initialize and tools/list
need no sign-in. The first tool call answers 401, your client opens the iDos Games sign-in page, and you pick
which games the assistant may use and what it may do in each (read config, write config, generate assets,
upload builds…). The client then repeats the call. You can revoke access at any time in Connected apps on
platform.idosgames.com.
Claude (claude.ai, Desktop, mobile): Settings → Connectors → Add custom connector →
https://site.idosgames.com/api/v2/mcp.
Claude Code
claude mcp add --transport http idosgames https://site.idosgames.com/api/v2/mcp
ChatGPT: Settings → Apps & Connectors → Advanced → Developer mode → Create, URL
https://site.idosgames.com/api/v2/mcp, authentication OAuth.
Codex CLI
codex mcp add idosgames --url https://site.idosgames.com/api/v2/mcp
Gemini CLI
gemini mcp add --transport http idosgames https://site.idosgames.com/api/v2/mcp
Cursor (.cursor/mcp.json), Windsurf (~/.codeium/windsurf/mcp_config.json, key serverUrl),
VS Code (.vscode/mcp.json): see Both servers in one config.
Serves the iDos Games Module & Skills Registry to coding agents:
| Tool | Purpose |
|---|---|
list_modules | Catalog of composable game modules (games and systems: store, quests, inventory, leaderboard…) |
get_module | One module's full source and install instructions |
get_host_scaffold | The base every new project starts from (sign-in, lobby, config) |
get_manifest | Runtime @idosgames/* packages and their exact versions |
list_skills / get_skill | How to code against @idosgames/core, the module contract and composition |
search | Find a ready module by the feature you need |
All tools are read-only and return content. The agent writes the files into its own project. The registry is bundled in the package, so it also works offline.
claude mcp add idosgames-sdk -- npx -y @idosgames/mcp
npm: @idosgames/mcp.
Cursor, .cursor/mcp.json:
{
"mcpServers": {
"idosgames": { "url": "https://site.idosgames.com/api/v2/mcp" },
"idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] }
}
}
VS Code, .vscode/mcp.json:
{
"servers": {
"idosgames": { "type": "http", "url": "https://site.idosgames.com/api/v2/mcp" },
"idosgames-sdk": { "type": "stdio", "command": "npx", "args": ["-y", "@idosgames/mcp"] }
}
}
Windsurf, ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": {
"idosgames": { "serverUrl": "https://site.idosgames.com/api/v2/mcp" },
"idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] }
}
}
Claude Code, .mcp.json:
{
"mcpServers": {
"idosgames": { "type": "http", "url": "https://site.idosgames.com/api/v2/mcp" },
"idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] }
}
}
The SDK server (@idosgames/mcp) is MIT-licensed; see LICENSE. The hosted iDos Games server is a
service covered by the iDos Games terms.