MCP server: One MCP server.

Browser Game

@opengameappRun by its publisher: served from their own domain, namespace checked by the registry.MCP server · External

Local tools for planning and validating focused browser-game prototypes.

Game developmentv0.1.3MITHTML
Freeno charge per call

Runs on your machine from its package; the steps are below.

Golden Gate Bridge — 3D Cinematic gameplay preview
From the README

What it does

  1. Reads
  2. Writes
  3. High impact

At most: creates or changes data: records, files, settings.

What it costs

Free

Odel charges nothing per call. The publisher may charge for its own service.

Runs locally over stdio

This server isn't hosted — your MCP client launches it from a package registry. Use one of the commands below, or drop the config into your client (e.g. Claude Desktop).

npmopengame-browser-game-mcpv0.1.3

Run

npx -y opengame-browser-game-mcp

MCP client config

{
  "mcpServers": {
    "browser-game": {
      "command": "npx",
      "args": [
        "-y",
        "opengame-browser-game-mcp"
      ]
    }
  }
}
README2 min read

OpenGame Showcases

Public browser-game showcases from OpenGame.

Website: https://opengame.app/

Golden Gate Bridge — 3D Cinematic gameplay preview

Golden Gate Bridge — 3D Cinematic

Click the poster to play the live demo, or watch the video preview.

This repository is intentionally small. It contains public showcase material only: playable static HTML examples, prompts, and links to the matching OpenGame pages. It does not contain OpenGame production runtime code, deployment configuration, credentials, user data, billing data, or analytics exports.

Showcases

Run locally

Open the HTML files directly in a browser:

bash
open showcases/golden-gate-bridge/index.html
open showcases/vaporwave-platformer/index.html

The Golden Gate Bridge showcase imports Three.js from jsDelivr. The Vaporwave Platformer is self-contained.

OpenGame Skills

Reusable public Skills now have a dedicated canonical repository: opengameapp/OpenGame-skills. Install them from that source:

bash
npx skills add opengameapp/OpenGame-skills \
  --skill opengame-browser-game-builder

npx skills add opengameapp/OpenGame-skills \
  --skill opengame-marketplace-publisher

The legacy skills/ folder is retained temporarily so existing marketplace source links do not break during migration. New Skills and future versions are maintained only in the dedicated repository. See its Skill catalog.

OpenGame MCP servers

The mcp/ directory contains independently installable Model Context Protocol servers. The first server, OpenGame Browser Game MCP, gives AI clients deterministic tools to scope a browser-game vertical slice, choose Canvas/DOM or Three.js/WebGL, validate a brief, and discover these public showcases. It is local, read-only, requires no API key, and never connects to OpenGame production systems.

Install it from the public npm package or find io.github.opengameapp/browser-game in the Official MCP Registry. It is also listed on LobeHub Market. See the MCP publishing guide for the versioned release process.

Remix with OpenGame

Use the prompt files in prompts/ as starting points, then remix them with OpenGame on the official website:

Repository scope

Included:

  • Public playable HTML showcases.
  • Original prompts used to guide generation.
  • Links to the dedicated public OpenGame Skills catalog.
  • Links to matching OpenGame live demos and detail pages.

Not included:

  • Proprietary OpenGame app/runtime source.
  • Production secrets, API keys, cookies, user records, analytics, payments, or deployment config.
  • Private prompts or customer-generated content.

License

MIT for the showcase material in this repository. Third-party runtime libraries loaded by examples remain under their own licenses.

Contact

Product support: support@opengame.app
General contact: hello@opengame.app

Similar modules

Browse Game development