MCP server for Godot game engine integration — control the Godot editor with AI
Runs locally over stdio
This server isn't hosted — your MCP client launches it from a package registry. Use one of the commands below, or drop the config into your client (e.g. Claude Desktop).
Run
npx -y godot-mcp-bridge
MCP client config
{
"mcpServers": {
"godot-mcp-bridge": {
"command": "npx",
"args": [
"-y",
"godot-mcp-bridge"
]
}
}
}