MCP server: One MCP server.

Gamenumerics

@26048608982lp-aiMCP server · External

Game numerical design & balance auditing MCP server — 17 deterministic tools, zero LLM guessing.

Video gamesv0.1.2MITTypeScript
Freeno charge per call

Runs on your machine from its package; the steps are below.

What it does

  1. Reads
  2. Writes
  3. High impact

At most: only reads or looks up information.

What it costs

Free

Odel charges nothing per call. The publisher may charge for its own service.

Runs locally over stdio

This server isn't hosted — your MCP client launches it from a package registry. Use one of the commands below, or drop the config into your client (e.g. Claude Desktop).

npmmcp-server-gamenumericsv0.1.2

Run

npx -y mcp-server-gamenumerics

MCP client config

{
  "mcpServers": {
    "gamenumerics": {
      "command": "npx",
      "args": [
        "-y",
        "mcp-server-gamenumerics"
      ]
    }
  }
}
README2 min read

Deterministic numeric engines for game design — exposed to your AI coding agent via MCP. Import xlsx config tables, audit growth curves, run battle/gacha simulations, and reverse-engineer the formulas behind game spreadsheets. Every numeric answer comes from zero-dependency pure-function engines — zero LLM guessing.

Who it's for: game designers and solo/small teams doing roguelike / deckbuilder balance work, spreadsheet-driven numerical design, or live-ops tuning audits — no engine integration required, just an xlsx export of your config tables.

Quick start (MCP server)

The fastest way to use these engines is through mcp-server-gamenumerics — a stdio MCP server exposing 17 read-only tools to Claude Code, Cursor, ZCode, or any MCP host:

bash
npx -y mcp-server-gamenumerics
json
{ "mcpServers": { "gamenumerics": { "command": "npx", "args": ["-y", "mcp-server-gamenumerics"] } } }

Full per-host config (Claude Code / Cursor / ZCode), the 17-tool reference, and the performance baseline live in mcp-server/README.md.

What's inside

PathWhat it is
lib/engine/formula-engine/19 pure-function numeric engines: battle simulation, gacha probability + Monte Carlo, EHP×EDPS power model, growth projection, economy production/consumption, progression curves, level systems, difficulty mirroring
lib/table/xlsx/spreadsheet normalization: dual-row header merge, column pattern detection (arithmetic/geometric), base×coefficient relation inference, Theil-Sen robust curve fitting
lib/agent/tools/Tool definitions (JSON Schema + handlers) wrapping the engines — the read/audit surface
mcp-server/The npm-distributed stdio MCP server (mcp-server-gamenumerics, esbuild single-file bundle)
scripts/lib/workspace-import.tsxlsx → normalized JSON workspace import pipeline

Tool surface (17 = 14 mapped + 3 meta)

import_xlsx · list_tables / read_table · battle_simulate / simulate_gacha / compute_power / power_curve / eval_formula / audit_column / infer_column_rule / infer_table_relation · grade_workspace / profile_table / infer_foreign_keys · list_workspaces / set_workspace / read_memory

Read-only by design — write tools stay behind the web workbench's human-in-the-loop confirm flow (separate product, not part of this repo).

Development

bash
npm install
npm test         # vitest: engine + table + mcp-server suites
npm run check    # tsc --noEmit (lib + scripts)
npm run mcp:check  # tsc for mcp-server (own tsconfig)
npm run mcp:build  # esbuild bundle → mcp-server/dist/index.js

License

MIT

Similar modules

Browse Video games