Runs on your machine from its package; the steps are below.
At most: moves money, runs code or commands, deletes data, or sends messages for you.
Odel charges nothing per call. The publisher may charge for its own service.
Runs locally over stdio
This server isn't hosted — your MCP client launches it from a package registry. Use one of the commands below, or drop the config into your client (e.g. Claude Desktop).
Distributed as an MCP bundle (`https://github.com/drhelius/geartowns/releases/download/1.0.0/Geartowns-1.0.0-mcpb-macos-arm64.mcpb`) — download it and import the bundle in your MCP client.
Distributed as an MCP bundle (`https://github.com/drhelius/geartowns/releases/download/1.0.0/Geartowns-1.0.0-mcpb-macos-x64.mcpb`) — download it and import the bundle in your MCP client.
Distributed as an MCP bundle (`https://github.com/drhelius/geartowns/releases/download/1.0.0/Geartowns-1.0.0-mcpb-windows-arm64.mcpb`) — download it and import the bundle in your MCP client.
Distributed as an MCP bundle (`https://github.com/drhelius/geartowns/releases/download/1.0.0/Geartowns-1.0.0-mcpb-windows-x64.mcpb`) — download it and import the bundle in your MCP client.
Distributed as an MCP bundle (`https://github.com/drhelius/geartowns/releases/download/1.0.0/Geartowns-1.0.0-mcpb-linux-x64.mcpb`) — download it and import the bundle in your MCP client.
Distributed as an MCP bundle (`https://github.com/drhelius/geartowns/releases/download/1.0.0/Geartowns-1.0.0-mcpb-linux-arm64.mcpb`) — download it and import the bundle in your MCP client.
Geartowns is a very accurate, cross-platform Fujitsu FM Towns emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for AI debugging and development.
This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.
Don't hesitate to report bugs or ask for new features by opening an issue.
| Platform | Architecture | Download Link |
|---|---|---|
| Windows | Desktop x64 | Geartowns-1.0.0-desktop-windows-x64.zip |
| Desktop ARM64 | Geartowns-1.0.0-desktop-windows-arm64.zip | |
| macOS | Homebrew | brew install --cask drhelius/geardome/geartowns |
| Desktop Apple Silicon | Geartowns-1.0.0-desktop-macos-arm64.zip | |
| Desktop Intel | Geartowns-1.0.0-desktop-macos-intel.zip | |
| Linux | Ubuntu PPA | drhelius/ppa-geardome |
| Fedora RPM | drhelius/rpm-geardome | |
| Desktop Ubuntu 26.04 x64 | Geartowns-1.0.0-desktop-ubuntu26.04-x64.zip | |
| Desktop Ubuntu 26.04 ARM64 | Geartowns-1.0.0-desktop-ubuntu26.04-arm64.zip | |
| Desktop Ubuntu 24.04 x64 | Geartowns-1.0.0-desktop-ubuntu24.04-x64.zip | |
| Desktop Ubuntu 24.04 ARM64 | Geartowns-1.0.0-desktop-ubuntu24.04-arm64.zip | |
| MCPB | All platforms | MCP Readme |
| RetroArch | All platforms | Libretro core documentation |
| Dev Builds | All platforms | GitHub Actions |
Notes:
brew trust --tap drhelius/geardomelibsdl3cue/bin, iso and chd images, m3u disc playlists and disc swapping, with optional compressed images (zip).d77, d88, hdm, xdf, img and HxC mfm images, m3u playlists, write protection and optional persistence of disk changes.hdd, h0-h6, and hdm over 8 MB) and chd images, the built-in interface of the 1F and later models and the Model 1/2 SCSI card, blank image creation and Towns OS installation.chd, zipped and unzipped cue/bin and iso images, and m3u playlists for multi-disc games. CUE audio tracks can use raw BIN, compatible WAV (44100 Hz, 16-bit, stereo) or Ogg Vorbis files. Change discs from the CD-ROM menu.Floppies menu, or load them from the command line. Supported images are d77, d88, hdm, xdf, img and mfm, also inside zip files, and m3u playlists.Hard Disks menu, with drag & drop or from the command line (h0-h6 pick that ID, hdd the first free one, and so does an hdm over 8 MB, smaller ones being floppies). A MAME hard disk chd is read-only: its writes go to a raw working copy in the Save Files folder, made at the first write and used from then on. In libretro, load the image as content, alone or in an m3u playlist with the CD; changes go to a working copy in the save directory and the original is never written. On a running machine changes apply at the next reset, and writes are saved a few seconds after the machine stops writing. Save states, rewind and run-ahead hold no disk data: loading one undoes the disk writes made since (the last 32 MB of them per disk), and warns when it can't. SCSI is built into the 1F/2F and later, fitted as a card on the Model 1/2 while a disk is attached, and absent on the Marty. With Formatted checked, New Blank Disk... makes a disk partitioned and formatted like Towns OS does, an empty drive per 127 MB (up to ten), so games booted from their CD can install to it; it holds no system and doesn't boot. To install Towns OS, create a disk with Formatted unchecked, run HD Install from the Tools folder of TownsMENU V2.1, then eject the CD and reset. A bootable CD boots before the disk unless you pick the disk in Reset and Boot From, which holds the system ROM's boot keys (H and the ID) through the reset; the Model 1/2 and Marty ROMs don't read them. Towns OS V2.1 needs 4 MB to start from a disk, which Main RAM on Auto gives while one is attached. Towns OS only uses the partitions that have a drive letter in the model's CMOS. With Assign Drive Letters on, the default, each reset gives the partitions of an attached disk that have none the free letters from D:, so a disk installed on another model or emulator boots; letters already set are kept. With it off, assign them in Towns OS: boot the Towns OS V2.1 CD, open Settings → Drive Configuration, click the disk's SCSI ID, Add Drive, Execute, then eject the CD and reset.Machine → Model, CPU Speed and Main RAM default to Auto, which picks the machine, CPU speed and RAM the game database names for the game, the FM Towns II HG for 1.44 MB floppy disks, or the FM Towns (Model 1/2) for other content.--portable, or create an empty file named portable.ini in the same directory as the application binary. On macOS, place the file next to the .app bundle.Emulator menu. When enabled, opening a file while another instance is running will send it to the running instance instead of starting a new one.path_to_image.cue it tries to load path_to_image.sym. You can also load symbol files using the GUI or the CLI. Each line of a symbol file defines one symbol as address name, name = address, name EQU address or address type name (GNU nm output, for example nm -n program.elf > program.sym), where the address can be linear or selector:offset. Comments start with ; or #. GNU ld and NASM map files can be loaded too.geartowns [options] [media_file] [symbol_file]
Arguments:
media_file CD-ROM (.cue .chd .iso), floppy (.d77 .d88 .hdm
.xdf .img .mfm), .m3u playlist, .zip, or hard disk
(.hdd .h0-.h6, hard disk .chd, .hdm over 8 MB)
symbol_file Symbol file for debugging
Media:
--cd FILE CD-ROM image or .m3u playlist
--fd1 FILE Floppy image in drive 1
--fd2 FILE Floppy image in drive 2
--load-state SLOT Load save state slot 1-5, or a state file, once the
media is loaded
Machine (for this run only, the saved settings stay):
--model MODEL auto, model1_2, 1f_2f, 10f_20f, cx, ux, ug, hg, hr,
marty
--cpu-mhz MHZ auto, 16, 20, 25, 33, 40, 50, 66, 100
--ram MB auto, 1, 2, 4, 6, 8, 10, 12, 16, 20, 24, 26, 28
--fpu FPU auto, none, 80387 (a 487SX on the HR)
Options:
-f, --fullscreen Start in fullscreen mode
-w, --windowed Start in windowed mode with menu visible
--mcp-stdio Auto-start MCP server with stdio transport
--mcp-http Auto-start MCP server with HTTP transport
--mcp-router Enable compact MCP tool routing
--mcp-http-address A HTTP bind address (default: 127.0.0.1)
--mcp-http-port N HTTP port for MCP server (default: 7777)
--headless Run without GUI (requires MCP)
--portable Store configuration and user data beside the
application
-v, --version Display version information
-h, --help Display this help message
Geartowns includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like Claude Code, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, rewind and more. STDIO and HTTP transports are supported, with STDIO preferred.
For complete setup instructions and tool documentation, see MCP_README.md.
Geartowns provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:
Install with npx skills add drhelius/geartowns. See the skills README for details.
Geartowns is being developed based on the results of the FM Towns Hardware Tests.
SDL3-devel-x.y.z-VC.zip).SDL3-x.y.z) to SDL3.SDL3 folder inside platforms/windows/dependencies/ so that the include path is platforms/windows/dependencies/SDL3/include/SDL3/.platforms/windows/Geartowns.sln and build.xcode-select --install in the terminal for the compiler to be available on the command line.brew install sdl3
cd platforms/macos
make dist
If you are using Ubuntu 26.04, you can install SDL3 directly. Use the following commands to build:
sudo apt install build-essential pkg-config libsdl3-dev libgl-dev
cd platforms/linux
make
For Ubuntu 24.04, you need to build SDL3 from source first. Use the following commands to build both SDL3 and Geartowns:
sudo apt install build-essential cmake git curl jq pkg-config \
libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev \
libxi-dev libxss-dev libxkbcommon-dev libwayland-dev libdecor-0-dev \
libdrm-dev libgbm-dev libgl1-mesa-dev libegl1-mesa-dev libdbus-1-dev libudev-dev libxtst-dev
SDL3_TAG=$(curl -s https://api.github.com/repos/libsdl-org/SDL/releases/latest | jq -r '.tag_name')
git clone --depth 1 --branch "$SDL3_TAG" https://github.com/libsdl-org/SDL.git /tmp/SDL3
cmake -S /tmp/SDL3 -B /tmp/SDL3/build -DCMAKE_INSTALL_PREFIX=/usr -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF
cmake --build /tmp/SDL3/build -j$(nproc)
sudo cmake --install /tmp/SDL3/build
cd platforms/linux
make
sudo dnf install @development-tools gcc-c++ SDL3-devel
cd platforms/linux
make
sudo pacman -S base-devel sdl3
cd platforms/linux
make
su root -c "pkg install -y git gmake pkgconf sdl3"
cd platforms/bsd
USE_CLANG=1 gmake
su root -c "pkgin install gmake pkgconf SDL3"
cd platforms/bsd
gmake
doas pkg_add gmake sdl3
cd platforms/bsd
LDFLAGS=-L/usr/X11R6/lib/ USE_CLANG=1 gmake
sudo apt install build-essential
cd platforms/libretro
make
sudo dnf install @development-tools gcc-c++
cd platforms/libretro
make
Thank you to all the people who have already contributed to Geartowns!
Geartowns is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.