MCP server: One MCP server.

KashRock MCP

@kashrockRun by its publisher: served from their own domain, namespace checked by the registry.MCP server · External

Esports props, odds, live scores, and player stats across 8 titles for agents.

Video gamesv0.6.6MITPython
Freeno charge per call

Runs on your machine from its package; the steps are below.

What it does

  1. Reads
  2. Writes
  3. High impact

At most: only reads or looks up information.

What it costs

Free

Odel charges nothing per call. The publisher may charge for its own service.

Runs locally over stdio

This server isn't hosted — your MCP client launches it from a package registry. Use one of the commands below, or drop the config into your client (e.g. Claude Desktop).

PyPIkashrock-mcpv0.6.6

Run

uvx kashrock-mcp

MCP client config

{
  "mcpServers": {
    "kashrock-mcp": {
      "command": "uvx",
      "args": [
        "kashrock-mcp"
      ]
    }
  }
}
README2 min read

Full tier-scoped KashRock esports MCP for Cursor, Claude, and other agents.

Install (effortless)

json
{
  "mcpServers": {
    "kashrock": {
      "command": "uvx",
      "args": ["kashrock-mcp"]
    }
  }
}

Then say log in to KashRock. Google opens; the agent gets your billed plan.

Requires uv. Optional: KASHROCK_API_KEY skips login.

Local (this repo)

bash
cd mcp && uv sync

Cursor ~/.cursor/mcp.json:

json
{
  "mcpServers": {
    "kashrock": {
      "command": "uv",
      "args": ["run", "--directory", "/ABS/PATH/TO/kashrock/mcp", "kashrock-mcp"],
      "env": { "KASHROCK_API_KEY": "kr_…" }
    }
  }
}

What agents can do

  • Board: DFS props (get_props), DFS+sportsbook player props (get_player_props), media (get_media), player snapshot (get_player_snapshot), consensus lines including DFS Teams (get_lines / get_best_lines), gaps (get_gaps)
  • Players / research / rankings / streams / H2H
  • Builder+: matches, live in-game (get_live_boxscore / get_live_games / get_live_frame / get_live_odds / get_live_odds_history), live WebSocket (get_live_ws → WS /v6/esports/live/ws), gamelogs, finished vault boxscores (get_boxscore), results, history tape, closing mainlines (get_lines_history)
  • Match intel: get_match_prep (CS2, R6, COD, Valorant & Apex team stats, mode/map winrates, map pool/biases, key player matchups, betting insights), get_player_board (CS2 weapons / Valorant agents), get_tournament_maps — pass KashRock slug/kr_match_id only
  • Public ids: lists and boxscores emit kr_match_id, kr_tm_* teams, kr_pl_* players. Lineup includes STARTER and SUB. Never pass foreign numerics.

Live KDA path: get_live_boxscore("cs2") → pick game_id → get_live_boxscore("cs2", game_id). Sport boards: CS2 money/bomb, LoL gold/towers, Dota gold/roshan when visible, Deadlock gold/CS/level on tournament games. Do not use get_boxscore for mid-map stats (that is finished-match vault + lineup + model fields).

Live WebSocket (Builder+): call get_live_ws for the wss://…/v6/esports/live/ws URL + subscribe ops. Auth with your API key (?api_key= / Bearer / x-api-key). After hello, send {"op":"subscribe","sport":"cs2","game_id":"<id>|*" }. Pushes: snapshot, games_list, frame, boxscore, meta, event, odds. WS traffic does not count against HTTP req/min. MCP returns the contract only — your app holds the socket.

Call whoami, list_capabilities, or suggest_build first. Stacks are not exposed.

Docs: https://www.kashrock.com/mcp

App SDKs (not MCP): pip install kashrock · Python · JS

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