Use this MCP server to plays classic text adventure games. The LLM is the player, explore, solve...
Runs on your machine from its package; the steps are below.
At most: moves money, runs code or commands, deletes data, or sends messages for you.
Odel charges nothing per call. The publisher may charge for its own service.
Runs locally over stdio
This server isn't hosted — your MCP client launches it from a package registry. Use one of the commands below, or drop the config into your client (e.g. Claude Desktop).
Run
npx -y zork-mcp
MCP client config
{
"mcpServers": {
"zork": {
"command": "npx",
"args": [
"-y",
"zork-mcp"
]
}
}
}A text adventure interpreter as an MCP server. The AI is the player, it explores, solves puzzles, fights trolls, and collects treasure, turn by turn, through tool calls.
list_games, available gamesstart_game(gameId), start/restart, returns your first roomact(command), look, go north, take the lantern, use lantern,
attack troll with sword, inventory...hint, a nudge for the current roomscore, treasures, moves, win statusnpm install && npm run build && node dist/index.js
start_game("colossal-dungeon")act("take the lantern") → act("use lantern")act("go north"), a troll blocks you...act("attack troll with sword")Games are pure data, see src/games.ts. Rooms, items with use-effects,
hints, and treasures are all declarative; no engine changes needed.